Jujutsu Infinite Innate Reroll Planner

Budget your spins, estimate your odds, and decide whether to chase a single premium innate or settle for a strong tier target.

Per-roll chance
0.25%
Hit chance in budget
25.63%
Expected spins
89
Planner read

Mathematically viable, but still high variance.

Target Pool

Limitless
S / Mythical
0.25% base chance

Worth keeping almost every time.

Pity Notes

Legendary pity distance: 100 spins.

Mythical pity distance: 250 spins.

Per-roll odds and budget odds are pity-adjusted from your current count, using the current rarity pool as the planning baseline.

Use active codes first, then decide whether to push for a top-tier target or stop at a strong A-tier keep.

This planner is best for budgeting decisions, not for promising an exact outcome. Variance still matters.

Planner Notes

Use this planner as a budgeting tool, not a guarantee engine. Even good odds can miss in short reroll windows.

For Jujutsu Infinite, the practical decision is often whether to stop at a strong A-tier keep or continue toward a narrow S-tier target.

Check active codes before spending hard-earned spins so you do not overcommit resources that the game is already handing out.

InfoContent Information

Research owner:RobloxCalc Team
Reviewed by:RobloxCalc Research Team
Evidence level:Evidence-bounded review
Evidence checked:2026-04-15
Content edited:Not separately recorded
Verified for:Jujutsu Infinite Innate Planner
Expertise:Probability framing built on current innate pool data and pity assumptions.

Quality Assurance: Content is reviewed against available official sources and current community evidence. Claims that cannot be independently confirmed are labelled accordingly.

Review the evidence and correction methodology

Freshness notice: This evidence check is 108 days old and may not reflect the current game version. Verify high-impact decisions in-game before spending currency or resources.

This is an unofficial fan-made guide. We are not affiliated with Roblox Corporation or the game developers. All game names, logos, and properties are trademarks of their respective owners.